Team Yankee - Hammerfall
Team Yankee from Battlefront Games of New Zealand is a World War III miniatures game set in the same world as the novel published in 1985 by Harold Coyle. The series offers players the chance to battle out the fate of West Germany between NATO and Warsaw Pact forces on a dinner table.
Of course, like Warhammer 40K and the like, there's always the aspect of assembling and painting your chosen army, so the game becomes a hobby in itself. If you have the time and the $$$ to spend on that sort of thing, you're in luck - the game's Hammerfall starter kit will
For those who aren't well acquainted with the rules set, the game is played in an IGOUGO format. One player moves his units, then shoots, and finally assaults. Then the opposing player does the same.
Movement is pretty straightforward. You can conduct two types of movement with your units - tactical and dash. Units that conduct tactical movement can fire in the firing phase. Those that are dashing can move a greater distance but cannot fire. Distance is measured along the tabletop with a standard tape measure.
In the Shooting Step, the active player calls out targets and rolls a number of six-sided die equal to their unit's ROF. Hits are achieved on the target if the rolls are equal to or greater than the target's "To Hit" number. This can be modified by things like concealment or being within command range of your own unit. In an interesting twist, the opposing player can attempt to "shift" the hit die to a nearby target within enemy LOS as if the firing unit had mistaken their target.
Checking Line of Sight is a What You See is What You Get affair with players getting down to their unit level and trying to gauge what their unit can see. Units with more than half their base behind some form of terrain are concealed and therefore harder to hit. Anything less than that is not concealed.
The effect of hits are determined by, yep, you guessed it - rolling six-sided dice. If the sum of the opponent's Armor Value plus the die roll is greater than the Anti-Armor value of the firing unit, the active player need only roll his weapon's Firepower number or greater to destroy his target. Otherwise, the result is a Bail Out and the affected unit must make a Remount check at the start of its turn to get back in the game.
The game is fast-playing, especially with such a small number of units, but it is fun. The lack of opportunity fire rules creates some weird situations sometimes where tanks are driving into close range of enemies then opening fire. I found the rules very simple and easy to learn and if you've ever played MBT, you'll likely agree. In fact, I think you could easily use MBT's rules here if you can adjust the scale properly. I'll have to try it and see how it works out.
Although the Team Yankee rules set is based on the popular World War II minis game, Flames of War, this game has a few notable rule changes.
The biggest difference this time around is the hardware - in FoW, moving and shooting with your tanks was done at a considerable penalty to RoF. In the 1980s world of advanced gun stabilizers and laser rangefinders, there really isn't a benefit to sitting still and shooting with your tanks. For this reason, Team Yankee is much more a game focused on movement and outflanking your opponent.
There's a lot more to what I have described above but these are the basic concepts you need to know in order to play the base game starter set, named Hammerfall.
This box set includes two M1 Abrams tanks and three T-64 tanks. You need to assemble them and, if your heart desires, paint them up. There's a smattering of terrain included in the box - flat cardboard houses, concrete dividers, and hedgerows. These don't look amazing on your table but they do allow you to play the three scenarios included in the game's "Start Here" book.
The Team Yankee rulebook is included with the set. It's in full color with nice illustrations and photos but at my age, I found it a little hard to read the small print and opted for the hardcover version at a larger size.
I was a little disappointed that decals were not included for the plastic models (or at least they weren't in the box I received).
Assembling the tanks was very easy - even for a klutz like me. There are extra pieces included if you want to do up some variants such a mineplows or if you would rather build IPM1 tanks instead of the classic M1 Abrams. You can also choose to go with closed hatches or have a commander poking out of an open hatch of your tanks.
As a side note, I had a hard time gluing the M1 side skirts on and I'm not sure if that's because of my inexperience or if other people had the same issue. Once or twice, they've come off on me during a game and I've had to glue them on again.
The T-64s went together very smoothly and I found out here that it's best to take an "assembly line" approach to your tank building rather than making one model at a time. It's much quicker to do it this way and you can quickly apply any lessons (or mistakes) you might have learned from assembling your first tanks.
Because I don't have a hobby shop near where I live, I resorted to buying the Team Yankee paint set directly from the Battlefront store. I don't have a lot of time to mix and match my paints to find the right color so having the paints ready to go was really nice. I only have the Soviet paint set at this point so I'll talk about that.
The paints are quite thick and you might need to use a thinner, especially for your basecoats. I tried the thicker basecoat and had a few smears but they worked out with a second layer and some touch-ups here and there. The tank surface details really came alive with a wash of Ordnance Shade and I was pleasantly surprised at the results.
Finally, I dry brushed Soviet Green on the tank to finish it up and the result was much better than I expected. The last time I built a model kit was back in the 1980s so I really had no idea what I was doing here and I am pleased with how the tanks came out. Well - beauty is in the eye of the beholder.
I really like the quality of the Team Yankee products. It seems Battlefront has really committed to pleasing their customers with a wide range of armies and units along with full-color rulebooks and guides for helping people assemble and paint their models. The demo videos I watched on the website were invaluable for understanding the flow of the game. I find some of the prices on things like terrain to be a bit too high, even though they do look nice and seem to be well-built. The rules isn't particularly deep but it looks beautiful on a table and it does give you a feel of platoon-level modern combat. As I said before, I'd love to try this with the MBT rules to see how it works.