Team Yankee - Autobahn Defense


Since I'm enjoying Team Yankee so much, I thought I'd write up a quick post so you can enjoy some nice pictures of my awful model assembly and painting skills and see how this game plays.  In this scenario, I've designed a quick defensive battle between two small forces. Here we have the Soviets with:

3 x T-64 tank company
1 x Soviet Motorized Infantry Rifle Platoon

versus:

2 x M1 Abrams tanks
2 x Canadian Lynx Recce armored vehicles

The NATO side sets up first with the objective located at behind the group of trees located near the roadside. The Soviets will enter their tanks on turn 1. The infantry are reserves and must be rolled for each turn to see when they enter the game.

Turn 1 - Soviets

We roll for reserves and get a lousy "1". The infantry will not be coming on the table. The Russians send their three tanks on the east side of the playing area at tactical speed and in echelon left formation. Only one of the T-64s has a valid LOS to the Abrams tanks.


Rear view from the Soviet tank platoon towards NATO positions.
Top view of Soviet turn 1 movement. NATO forces at the top of the photo, already dug in.
The T-64's shot hits the closest M1, but bounces off the front turret armor.

Turn 1 - NATO

I definitely want to keep the Canadians hidden from the Soviet tanks, so I send out my Abrams to flank the Soviet approach.

M1 Abrams movement
Both Abrams fire. One shot hits and glances off the turret armor of the T-64. A Bail-out result is achieved.

Turn 2 - Soviets

We roll for reserves and get a "5". Wow! Much to the surprise of the Americans, the Soviet infantry comes on board and heads straight toward the nearby American tanks. The Russian tanks try to drive clear around the enemy flank on the other side.

T-64s about to fire on American Abrams tanks. Soviet infantry closing in for the assault.
The Russian tanks all manage to miss or for the shots to be ineffective.  It is up to the Russian infantry to complete a successful assault.

Soviet infantry just prior to assault.
Both Abrams throw out a ton of defensive fire but only manage to take out one team of infantry. The rest of the platoon surrounds the American tank. Two of the RPG teams manage a hit on the side skirts but the Chobham armor keeps the Abrams alive. Only a lucky charge by a Soviet infantry team manages to kill off the tank.

Turn 2 - NATO

The remaining Abrams pulls back toward the objective and fires on the nearest T-64. The Lynx recce vehicles come out of hiding and lay down a thick stream of .50 cal and 7.62mm fire at the approaching Russian horde.

M1 Abrams fires at the nearest T-64 while the Lynx vehicles fire at the infantry.

The Lynx vehicles manage to take out two Russian RPG-7 squads while the Abrams manages a kill on the T-64.

We're in big trouble!
BOOM! The T-64 is hit.
Turn 3 - Soviets

It is do or die now for both sides. The Soviets commit totally by sending their two tanks straight toward the objective while firing at the sole remaining Abrams tank. The Soviet infantry races across the road towards the Lynx vehicles.

Unfortunately, for the Americans, the Abrams is hit and destroyed by tank fire. The two Lynx vehicles manage to whittle down the assaulting infantry force to nearly half its size before being overwhelmed by RPG and grenade fire.

The result is a total loss for the NATO forces.




Comments

Popular posts from this blog

Designer's Diary Part 7: Historical Scenario 1 Background

GDW Twilight: 2000 - Last Battle: A Review

NATO Air Commander - Designer's Thoughts