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Showing posts from 2018

MBT: The Gap

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"The Gap" is scenario 3 from Jim Day's popular MBT (second edition, GMT, 2015).



The Soviet 8th Guards Army are pouring over the border into West Germany along with the rest of the Warsaw Pact. The 79th Guards Tank Division is given the honor of advancing first into the Fulda Gap, where it meets elements of the US 11th Armored Cavalry Regiment (ACR), the Blackhorse Regiment. The cav's mission - delay the Soviet forces while the rest of the US forces move up towards the border.

In this scenario, the US gets an under-strength Armored Cav Troop. That means we have an M1IP tank platoon (the IP model was basically a slightly upgraded M1 Abrams in terms of armor and electronics) and two pairs of M3 Bradleys along with an M106 for indirect fire support. We also get four recon infantry sections armed with little more than LAWs to deal with the oncoming onslaught of Soviet armor.

The Soviets get a ton of tanks and fighting vehicles. They have an entire reinforced tank company …

Gulf Strike: How do you solve a problem like Saudi Arabia?

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In this article, I'm referring to Scenario 1 of Gulf Strike where the Iranians are thundering down through the Saudi Peninsula with the help of their Soviet buddies, trying to close off American access to the Persian Gulf before the US can rush in carrier groups and Marines and air and endless amounts of supplies for their beleaguered buddies of the Gulf Council States.

So you're playing Iran and turn one has gone fairly smoothly. You've had Kuwait all to yourself to beat the hell out of and now it's conquered and turn two starts. The Gulf Council States immediately declare war on you. With budding optimism, you push your first armored unit south from Kuwait City on its long march towards Riyadh.

If this next step of the takeover plan of the Middle East is not thought through carefully enough, you'll be thinking to yourself by turn 3 or 4: "Wow, this is going to be tougher than I thought!"

By turn 6 or 7, that will change to: "You stupid stupid idiot…

Wing Leader Victories: Stalingrad Airlift

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Wing Leader Victories 1940 - 1942 is a really fun air combat game. I got it last year as an impulse buy during a time when I had a million other things going on in my life. As a result, it slid right into my collection like a stealth plane, its presence barely detectable among all the other clutter of my busy days and frantic nights.



During a self-imposed lull in my life when I should have been hard at work at something or other, I spied it on my shelf. I pulled it out and wondered how on earth I had failed to be enticed by the box cover's lovely artwork featuring a P-40 Warhawk screaming down through the shattered skies.

The components are nice with plenty of reference charts for easy play. It has a nicely organized rulebook and there are plenty of scenarios covering a wide swatch of air combat that characterized the early days of World War II.

The game is easy to learn, plays very smoothly, and has a clean uncluttered look to it. The scenarios are diverse in terms of size and ai…

At a Glance: Bitskrieg

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Bitskrieg, published by Hollandspiele Games, is an adorable game of tank warfare for you and your little guy or gal to enjoy. Designed by father and son team, Scott and Miles Muldoon, this introductory wargame is aimed squarely at the dad or mom crowd who want to have fun bonding over something a little more complex than making "pew pew" sounds with plastic army guys.

As the father of a two-year-old boy, I have been looking for something like this for when my son gets older. It's a nice soft landing into the world of wargames with nary a CRT or a die modifier in sight. At the same time, there is enough to tickle your brain and make you really think about what you're doing. Luck plays a big part of it but so does strategy.

So let's take a look at the components!

Bitskrieg has a full-color six-page rulebook with clear explanations and example illustrations. The rules are extremely straightforward and written in plain English. I was up and playing almost immediatel…

At a Glance: Agricola

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Agricola from Hollandspiele Games is a solitaire design from Tom Russell released in 2016 from the fledgling company run by Tom and Mary. I've never played a Hollandspiele Game before so I was really excited to get my hands on this one.

Agricola lets the player take on the role of the famed Roman general and governor of Brittania in the first century AD. You're faced with the tough job of making friends and outwitting your enemies. The problem is that you're never quite sure who is in which camp until certain points in the game. Sometimes you think you're making all the right moves and you end up with a knife planted firmly in your back. In addition to your own decisions, the game uses a really neat chit-pull mechanic to help determine how things play out. 
Add to all this is the fact that you're under pressure from Rome to achieve great things while you're up in Brittania. The empire is crumbling fast and Rome is desperately trying to buttress their defenses b…