Turn One: Mike Force
Last time, I talked about my impressions of "Mike Force", a game about Special Forces operations in Vietnam from Joseph Miranda. To get a deeper impression of the game, I'm writing a first-turn report to show off how the game is played. I'm planning to do this with other games in upcoming articles, looking at first turns to show how a game flows. Setup: Communists: I'm playing the Early War scenario here. That means the NVA set up two static units inside Vietnam Communist bases and one static unit everywhere else. Rolling for initial Infiltration Points, we get a "5", which brings the communist infiltration level down to a manageable "10" on the IP scale. The level is still at "Medium", but only just barely. With some good play and a bit of luck, maybe we can knock it down to "Low". Free World: The marker is placed on the "8" space of the Recruit Points track. We roll a &qu