World at War Primer: Assaults and Overruns
Sorry for my absence the last couple of weeks. I'm in the middle of changing jobs and working on a grad thesis, which hasn't left a lot of time for gaming. In any case, let's get back to some World at War goodness! Thanks to a comment from Pascal, I'm going to do a short article on Assaults and Overruns, two very important aspects to the World at War system. Assaults and Overruns occur when two enemy forces occupy the same hex. This represents the dirty business of close-quarters no-holds-barred down in the mud combat. The major difference between an assault and an overrun is that assaults occur when: vehicles fight each other in any terrain vehicles and infantry fight in defensive terrain infantry fights other infantry in any terrain An overrun occurs (hopefully rarely) when: vehicles fight infantry in open or open hill terrain An overrun basically represents the terror of vehicle units speeding into an infantry hex and running down guys, firing at