Extended Example of Play - Eisenbach Gap: First Moves
With the upcoming re-release of Eisenbach Gap from Lock 'n Load Publishing, I thought I would provide an extended example of play to help new players quickly dive into the system. It's not very complex but since this was my first wargame ever, it was a bit of work for me to initially wrap my mind around the rules, terms, and concepts. So here goes - a detailed narrative of a single turn of play using "First Moves" as a learning scenario for World at War. I'm playing this on Vassal, which is not my favorite way of playing this particular game but it should work fine anyways. In "First Moves", the Soviets have two victory objectives. They must capture the towns of Bergengipfel and Eisenbach. The Americans win if they can stop them. Note that the term "capture" denotes that a side was the last to move units through the hex. You don't need to keep your units in the hex all the time for it to be considered captured. So let's look...