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Showing posts from August, 2016

Central America: Bloody March

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"Our commitment to a Western hemisphere safe from aggression...began with the Monroe Doctrine in 1823...Some in this Congress may choose to depart from this historic commitment but I will not...Nicaraguan freedom fighters have never asked us to wage their battle, but I will fight any effort to shut off their lifeblood and consign them to death, defeat, or a life without freedom. There must be no Soviet beachhead in Central America." - Ronald Reagan, 1987 State of the Union Address

That quote basically sums up the entire reason for the existence of Victory Games' Central America (1987). This game is a giant exploration of the logic of the Reagan doctrine as seen from the late Cold War period. The first three scenarios in the game are historical scenarios that set the stage for the later hypothetical scenarios that feature large-scale American military interventions and World War III situations.

Before we get to all that stuff though, let's look at the very first scena…

The Hunt for Red October - North Atlantic Convoy

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The third scenario from Hunt for Red October is pretty straightforward but I really like it. The NATO player is trying to get a merchant convoy from New York to Le Havre to help keep the supplies going to fend off a Soviet invasion of western Europe. The Soviets use their submarines to try and sink as many of the merchant ships as possible.



The scenario lasts 5 turns.  Short and sweet!

The NATO convoy is protected by Task Force Bravo, which consists of':
4 Perry class frigates4 Knox class frigates2 Spruance class destroyers All of these ships have decent detection capabilities (rating of 4) and ASW helos to help take on subs. On top of this, NATO has 4 Los Angeles class submarines to help whittle down the Soviet submarine threat.
The Soviets get: 4 Victor class submarines2 Alfa class submarines3 November class submarines1 Akula class submarine NATO gets points for sinking Soviet subs while the Soviet player gets 2 points for sinking a NATO merchant ship (one of which can be sunk wit…

Ranger - Blackhawk Down

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I really enjoy Omega Games' Ranger. It's a simple game but manages to weave a tense narrative for the player as you send your guys deep into the jungles behind enemy lines and hope they come out alive. The best mission you can hope for is one where you are never detected by the enemy and your squad or platoon returns safely to base.

It seems a bit odd to hope for nothing to happen but it's what keeps the game fresh over the course of so many plays. Some days, you will play a mission without so much as a hitch and other times you will experience complete and utter chaotic failure. Occasionally, it doesn't even matter what choices you make, you end up getting screwed anyways - much like real life. You follow the advice given in the tactics book to the best of your ability and just hope it all works out.



In this mission, my squad was assigned to locate and help extract a downed special forces helicopter deep in the jungle. My men were to fast-rope down into a nearby clear…