For the first mission, we end up with "Close Air Support". This is a tough mission because it's so close to friendlies that ordnance misses place more stress on the pilots. It also looks like we have two SA-11s near the target with some AAA and an SA-8 in the center.
For this mission, I take five aircraft plus an E2C-Hawkeye. Getting this mission already places 1 stress on the pilots since there's no time to prepare. It's basically a scramble.
Besides the 3 escorts and the Hawkeye, I've brought along an EA-6 Intruder to help take out the SAMs and an A-6 Intruder to drop ordnance on the target.
On the way to the target, we draw a "Charlie Foxtrot" card (which basically means, "cluster f^*k"), which reduces our time over the target. One of the SAMs gets a shot off at the E2C Hawkeye, who successfully evades the shot. The EA-6 Intruder takes out the three SAMs near the target area plus the SA-8. A Mig-23 flying over the target area is quickly downed by an F-14 Tomcat.
Over the target, there are two ordnance misses with Mk84s, which results in 2 additional stress due to the possibility of friendly fire. THe E-2C pilot is stressed out big time from having to dodge the SAM near the target.
As we get back, there are problems with fleet resupply, which will limit the munitions available on the next mission. Three of my pilots need rest and time to de-stress over that last mission but I'm not sure there will be enough time for it. Day 1 is complete.
My recent playthrough of the first scenario from VG's 1987 classic, Central America, was tons of fun. I really love how insurgents work in this game and how they can pop in and out of existence anywhere on the map. But one of my absolute favorite scenarios from this game (and maybe almost any other game) is Scenario 4, "The SS-20 Incident".
Only one turn long, this scenario pits the US Navy and Air Force against the Nicaraguans in an effort to destroy an intermediate range nuclear weapon that the Soviets have so helpfully provided to a hostile regime in the Western hemisphere. The Americans only get one turn to dismantle the Nicaraguan Air Force and then pave the way for Special Forces guys to parachute out of a C-130 and destroy the missile launcher, Eat your heart out, Michael Bay.
The US gets a huge number of aircraft to start with but so do the Nicaraguans.
The Americans start with:
Pacific Holding Box:
2 x aircraft carrier complements of aircraft (2 x F-14, 2 x F-18,…
It is turn 8 and this is the big enchilada now. WW3 starts this turn as both the Soviets and US are now activated. They have 100 supply points allotted to them. Nothing happens in terms of random political events.
The Soviets get a bunch of reinforcements and I'm left scratching my head as to where exactly these guys should go.
The Soviets get: 7 x Airbases, 6 x Su-24, 15 x MiG-21, and a Tu-126. They also get 6 x trucks, 6 x air defense units, and 9 x airborne regiments, all delivered by IL-76. This is way more than can be delivered by IL-76 in a single turn, even though, as the scenario special rules state, the IL-76 can fly twice per turn for the first 3 turns of Soviet activation. I'm not sure where to put all this new stuff.
The Iranians' main problem right now is re-establishing a secure supply network for its army down in Saudi Arabia. Establishing a supply depot in hex 1046 with a Soviet airbase protecting it, will probably do the trick. As a bonus, the hex can be …
I've spent some time with Berlin '85 over the past couple of weeks now. I find it to be a bloody game with a peculiar agony awaiting both players who venture down its path. If you have already played the game, you will understand exactly what I mean. For those, who haven't tried it, you'll get an idea when you read the full playthrough report.
I wanted to get something out there for B85 since I've been getting lots of people asking and posting and commenting about it. So here's the Setup and some notes about the game and why I've made certain decisions.
The NATO player sets up first. For this scenario:
The West German police (the blue units) set up on Supply Hexes anywhere in West Berlin and on any airfield control hexes.
The Americans set up in the American sector (duh!) two hexes from any barracks hexes. The French and British do the same in their sectors.
But before we do all that, let's look at the lay of the land, my son.